Even Tarnum's own men begin to desert him because of his insanity and aggression. The barbarians in the area find Tarnum to be cruel and tyrannical. Tarnum's sisters were taken by the wizards long ago because each family was only allowed one child. He discovers the dead body of his eldest sister here. After breaking through the Wallpeaks, Tarnum heads north to seek the aid of a tribe of barbarians that once followed Jarg, pillaging many defenceless villages in his wake. Hardac's son, Tordac, is killed in battle here. Not satisfied, Tarnum leads an army east into the Wallpeaks (the fortified mountains between the Wastelands and Bracaduun). Together, the two forces reconquer the land they used to own. Realizing his need for more forces, Tarnum enslaves the nearby Mudlanders in order to bolster his armies. Tarnum, however, defeats Kurl in time to save three of the bards. A wizard named Kurl captures the four remaining bards and threatens to kill them if Tarnum does not disband his army and surrender. Tarnum is at first considered a mere rebel, but as he grows more influential, the wizards begin to take him more seriously.
Tales of a barbarian named Jarg inspire Tarnum to set out to free the barbarian people from the rule of the Wizard-Kings of Bracaduun. Many centuries before the events of Heroes of Might and Magic III, on the continent of Antagarich, Tarnum learns from a dying bard that the barbarians were once glorious. This campaign was one of two included in the single-disc installment, The Final Chapters. Tarnum must beome a Dungeon Overlord of Nighon to stop his former friend, the Elven Hero Gelu, from discovering the Sword of Frost. Tarnum travels to the Mudlands of Tatalia, becoming a Beastmaster to free the Mudlanders from the oppression he brought upon them centuries ago.
This was available as a free download for those who purchased three Heroes Chronicles games, but the installer could only recognize the North American version. The sequel to The World Tree continues Tarnum's quest as, in hot pursuit of Vorr, he travels to a moon populated by the demonic Kreegan. This was available as a free download for those who purchased two Heroes Chronicles games, but the installer could only recognize the North American version. As a Barbarian, Tarnum defends the World Tree in northeastern Antagarich from evil Barbarians and Necromancers led by the demigod Vorr. Tarnum takes up the bow and defends the Elves and Dwarves of AvLee as a Ranger while opposing the tyrannical Queen of Nighon, Mutare, and her legions of murderous Dragons. Tarnum becomes that which he hates most, a Wizard, in a hectic bid to assist the Wizards of Bracada in their quest to save the planet from the destructive Elemental Lords.Ĭlash of the Dragons (2000). Tarnum's first adventure as the Immortal Hero as he adopts the guise of an Erathian Knight in a campaign against the Demons, Necromancers and Warlocks of the Underworld. Tarnum's original story, as a young Barbarian leading an uprising against the oppressive Wizard-Kings of Bracaduun.Ĭonquest of the Underworld (2000). The plot of the Chronicles was set on Antagarich, tied together by the character of Tarnum, who leads various armies and factions throughout them. The scenarios were the only playable parts included for features such as single maps, a map editor, or multiplayer, buying the original Heroes III was still required.
Heroes Chronicles: The Final Chapters Heroes Chronicles was a series of spinoff titles based on the Heroes of Might and Magic III game engine, including Heroes III scenarios.